Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Rhamis are a race of limber and swift creatures residing in the Abyss. Four-armed and, like jinns, blessed with the gift of intelligence, Rhamis carry out their work as the precise strike force of the summoners. Due to some foreign magical affinity, Rhamis regenerate their bodies promptly after becoming wounded. They are armed with a blade in each hand, casting blows and slashes with astonishing inhuman speed. Through their four blades and spryness, a Rhami can dive into combat and strike before their foes can react. Rhamis are fiercely loyal and search to enact revenge upon their fallen comrades.
Note speciali: La lunghezza dell'arma di questa unità le permette di colpire per prima nel combattimento ravvicinato, anche in difesa. Questa unità si rigenera, ciò le permette di guarire come se si trovasse sempre in un villaggio.
Avanza da: | Dimensional Gate |
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Avanza come: | Rhami’datu Rhami’kai |
Costo: | 13 |
PF: | 38 |
Movimento: | 5 |
PE: | 45 |
Livello: | 1 |
Allineamento: | neutrale |
ID | I8 Ak_Rhami |
Abilità: | rigenerazione |
![]() | sworddance lama | 4 - 4 ravvicinato | attacco improvviso |
Resistenze: | |
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lama | 20% |
perfora | 20% |
impatto | 20% |
fuoco | 10% |
freddo | -10% |
esoterico | -10% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | - | 0% |
Campo di funghi | 2 | 50% |
Castello | 1 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 3 | 20% |
Foresta | 2 | 50% |
Impervio | - | 0% |
Invalicabile | - | 0% |
Montagne | 3 | 60% |
Palude | 3 | 20% |
Pianura | 1 | 40% |
Sabbia | 1 | 40% |
Scogliera | 2 | 30% |
Villaggio | 1 | 60% |